How to tell stories in VR!

In traditional film, the filmmaker controls everything. The frame, the cut, the zoom. The audience sees exactly what you want them to see, when you want them to see it. In VR filmmaking, that control disappears. Viewers aren’t looking at your frame, they are participating within the scene. That means we are not creating a story, we are designing an experience. 

Presence over framing

In traditional filmmaking, everything revolves around the frame. The director decides what’s inside that rectangle, the Director of Photography thinks about composition, and the audience has no choise but to follow along. In VR, that frame doesn’t exist. Instead, the thing that matters most is presence. The feeling of actually being there in the room with the subject. So rather than planning a series of shots, we’re designing a series of moments. 

Guiding attention

Filmmakers are used to cuts, pans, and zooms as tools to direct attention. These tools do not work the same way in VR. Cutting too often can be disorienting, since you are teleporting the viewer to another location. Instead, we guide attention with more subtle cues. Movement in the environment. An actor stepping into, or out off the space. An audio cue on your right. Light can softly draw focus to where the important action happens. 

Rethinking blocking and staging

Blocking and staging is by far the most interesting thing about immersive filmmaking. In VR, actors are not performing for the camera, the viewer is the camera. That means the audience becomes part of the scene. Instead of only watching how characters interact with each other, viewers also discover how they themselves interact with the space and the story unfolding around them.  

Comfort and immersion

Even the most compelling story won’t land if the viewers feels uncomfortable. Camera placement is very important: too close and it feels claustrophobic or too intimate. Too high or too low feels unnatural. The sweet spot is usually at human eye level, at a conversational distance. Motion should be used sparingly and deliberatly. Sudden of fast movement often leads to nausea. When you respect their sense of comfort, or play with it in a creative way, the immersion deepens and the story has space to work it’s magic. 

Design experiences

Perhaps the biggest shift is this: in VR, you don’t just tell a story — you design an experience. The goal is to create a moment, or a series of moments, that people want to step into. Take an orchestra performance, for example. In traditional video, you might film it from the audience or the sidelines. In VR, you place the camera inside the orchestra, and suddenly the viewer isn’t just watching the performance — they’re part of it.

Telling stories in Virtual Reality means that you’ll have to let go of some of the control you have as a filmmaker to guide the viewer. You have to trust the audience and let them discover. This makes storytelling more personal. Each viewer has agency about what they look at, how they listen and what to focus on. 

Did you know that VR technology has been around for over 40 years? Don’t worry—most people don’t! It’s incredible to see how far we’ve come, and the future looks even more exciting.

 

With advancements in VR streaming, interactive experiences, and VR headset technology, the potential of immersive video is limitless. At Cinemersive, we stay ahead of the curve, using the latest VR production techniques to help businesses and creators unlock the full power of immersive storytelling.

 

Curious to learn more? Read our blog about the key differences between 360-degree, 180-degree, and 2D video formats next.

Written by Rick

Rick is an immersive filmmaker, and the founder of Cinemersive. He focusses on VR video production, and guides partners and clients to better stories.

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